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Learning to Learn

Learning to learn

Learning to Learn is a playful pedagogical model based on solid research that fosters the development of citizenship competencies and positively influences the academic performance of children in preschool and elementary school primarily in mathematics and literacy. It pursues the philosophy of learning through playing. The program incorporates both virtual and psychical cognitive games into the curriculum, counts with a well-developed teachers training process and a sophisticated evaluation system.

 Line School Strengthening

Level Preschool, Elementary

Program Start Date 2008

Program Duration 2 year implementation

Current Information (2015)

Currently, there are no implementations taking place as we are adjusting the virtual tools into a more dynamic shortest version, facilitating the expansion of the program contents in the coming years.

This new phase of the program is taking place with the support of a new partner Fundación Aulas Amigas, and the support of Dream Blue Foundation.

Historic Information

Past Beneficiaries 2397 students, 72 teachers, 14 schools

Previous Regions of Implementations Cundinamarca and Antioquia

Historic Allies and Donors CINDE, JP Morgan Foundation, Agencia Presidencial para la Cooperación Internacional

About the Program

Main objective

Improve quality education and strengthen thinking and reasoning processes of children in preschool and elementary by incorporating playful methodologies in the classroom and by training teachers in more innovative tools.

Specific Objectives

  • Strengthen pedagogical competencies in teachers by training them in the methodologies of the program
  • Stimulate the development of thinking and reasoning processes in children and positively influence their motivation to learn
  • Use physical and virtual toys and games to develop different cognitive skills in children 
  • Improve interactions and conflict resolution skills between teachers and student
  • Permanently evaluate the program’s results to provide feedback about children’s learning processes



Studies show that cognitive abilities are vital to facilitate learning and lifelong development. Teaching young children logical thinking will help them with their language skills and will motivate them throughout the learning process to avoid drop-out, delay and repetition.  The last PISA report (2012) showed that in a ranking of 65 countries, Colombia occupies number 51 in reading exams; this is an alarming situation that reflects the shortcomings of our educational system. There is a generation of students who are not learning how to read and who are not being taught appropriately. It is imminent that Colombia bets on innovative educational programs that transform the way in which children are learning. Cognitive games stimulate and advance children’s reasoning skills, such as attention, auditory and visual processing, memory and processing speed, which are essential tools that help children become better learners. Through the course of playing cognitive games, children become more confident with their abilities and less afraid of making mistakes. These factors are crucial to helping children develop positive self-esteem. The  post-2015 agenda emphasizes the importance of providing quality education to children and on teaching digital competencies to teachers and students in order to improve their overall abilities and learning skills so that they can become global citizens , reason why we are strengthening the virtual aspects of this initiative. L2L encompasses all of these tools to improve quality education in Colombia.


Awards, Forums and Other Accomplishments

  • Presentation of the program in the Forum Educación Pública de Calidad ¿Quién dijo que no se puede? (Quality Public Education forum. Who said it is not possible? " organized by University of Los Andes in Bogotá
  •  L2L was selected by Consultandes, a pro-bono consulting organization of University of Los Andes to help build a business plan for the marketing of the physical toys 
  • The program has a virtual teachers training program 
  • The program has a video game element with many virtual toys and is complete with a solid evaluation system.